Games Portfolio

 

Games Portfolio

 

Untitled Fantasy Game

New game out: Cauldron of Chaos!

Skills: Dialogue, outlining, world-building
Sample outline and selected scenes of a fantasy game featuring three characters seeking out a fourth. One character has a dark secret that will impact the quest of the others.

Skills: Cross-team collaboration, creative direction, world-building
For a bullet-hell game jam, a team of designers, musicians, and programmers came together to create a fantasy-themed bullet-hell game.

“Three characters stuck in an elevator”

Skills: Scriptwriting, Dialogue, Character

What would happen if GLaDOS (Portal series), Kratos (God of War series), and Mordin (Mass Effect series) were stuck in an elevator? An exercise designed to show my ability to write using voices of established characters.

School board: A survival Horror Game

Skills: Narrative Design, Interactive Fiction, Game Design.

Congrats! You’ve been elected to the town’s school board. Bad news: The fate of the town rests in your hands.

Credit: Miles Dunlap

My robot ex-girlfriend Needs a Prom Date

Skills: Narrative Design, Interactive Fiction, Game Design, Humor

This tongue-in-cheek interactive fiction game was built in Twine with three undergraduate designers.


Cliffhanger: Chat Stories

Skills: World-building, Dialogue Writing, Branching Narratives

  • Cliffhanger: Chat Stories was a product originally released by Pocket Gems in 2017. These text-based stories offered players quick choice-based stories often in the suspense and horror genre. In addition to writing full games for them, I also consulted on several others, including the two that I have attached here.

  • Choices: My role was to bring in choices (sometimes monetized) into games that already had linear narratives. This required me to use previously created characters and concepts to generate new opportunities for the player.

  • Genre: I’m not normally a thriller or horror-focused writer, but ended up working on a half-dozen of these. A lot of research went into every script to see where else I could push the story that still fit within genre conventions.

Barks

Skills: Dialogue Writing

As part of the Narrative Department’s assignments, I had some fun writing some barks.

The scenario is for three types of characters you’d find in a medieval game.




“Suddenly Princess” Pilot

Skills: Dialogue Writing, Choice Creation, Branching Narrative

This is an unsold pilot originally created for Pocket Gems.

Brainstorming: We ran through dozens of possible angles, characters, and origin stories before settling on the concept. We then broke the entire first season down before writing the pilot.

Collaboration: I was the head writer on the project in a room of five people. We brought in designers to sort out the limitations of the choose-your-own adventure mechanics, but otherwise this was a narrative-first game design process.

Audience: Pocket Gems games are usually in the romantic comedy/drama genre and targeted towards teens.